Deadlock Holmes
2026A noir detective game where you crack murder cases by writing real SQL against real evidence tables. Every query runs for real - and every wrong accusation costs you.
We are a studio in Bhuj, Kutch. We ship our own mobile titles, and we build them for other people too.
WRTeam Games is the games studio inside WRTeam IT Pvt. Ltd., a product company in Bhuj, Kutch with years of production software behind it. We publish our own mobile titles - and if you have a game idea, we can build that too, backed by WRTeam's web, backend and mobile teams.
Everything happens under one roof - concept, art, code and every update after launch. We are a group of developers and designers who genuinely love games, and it shows in what we ship.
Feel first
Share the concept; we get a playable version in your hands quickly.
In-house
One team carries a title from first sketch through every update after launch.
Player first
We design for fun first. If it is not fun, it does not ship.
Listening
Playtests and player feedback decide what we build next.
Yes. WRTeam Games is the games studio inside WRTeam IT Pvt. Ltd., a product software company in Bhuj, Kutch. Same company, same building - the games are published under the WRTeam Games name on Google Play, backed by WRTeam's web, backend and mobile teams.
Bhuj, in Kutch, Gujarat, India. The whole team works from one place - concept, art, engineering and live ops - and you can reach it at games@wrteam.in.
3 titles so far: Deadlock Holmes, Lost Exit and Puck Rush. All are on Google Play. Every one is free to download and built in-house.
Yes. Alongside our own titles we take on publishing and co-development - from a concept that needs a prototype through to a finished game that needs live ops after launch.
Android, distributed through Google Play. Every title is free to download and each one plays offline.
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The team behind our 3 titles also takes on partner games - publishing and co-development, for studios and for people with an idea and no team yet.
Send the idea, the pitch deck or the build you already have. We reply within 24 hours on weekdays and work out the core hook with you.
You get the core loop running on a phone before anything else is built. If it is not fun in grey boxes, we tell you.
Art, systems and polish built by one in-house team and tested at every step - no hand-offs to an outside studio.
We ship to Google Play and stay on it after launch: updates, events and fresh content.
Replies within 24 hours, Monday to Friday.
No contractor bench, no outsourcing, no org chart worth drawing. This is the whole games department - one row, no ranks.
Publishing, co-development or a job application - tell us what you are working on and a person on the team will write back.